AI Insights · Timothy · October 2024
Top 5 Cannabis Games in Norway Q3 2024: Unified Platform Performance
Explore the performance trends of the top 5 cannabis games in Norway during Q3 2024, featuring insights on downloads, revenue, and active users from Sensor Tower.
In the third quarter of 2024, the top cannabis games in Norway showed varied performance across downloads, revenue, and active user metrics. According to Sensor Tower, these insights provide a comprehensive view of the market dynamics for cannabis-themed mobile games on a unified platform.
Bud Farm: Idle Tycoon Game from LDRLY exhibited a notable increase in weekly revenue, peaking at around $536 in late August. The game saw a fluctuation in weekly downloads, starting at 28 in early July and dropping to 24 by the end of September. Meanwhile, weekly active users peaked at 84 in mid-August before stabilizing around 48 towards the end of the quarter.
Cheech and Chong Bud Farm, another title from LDRLY, showed consistent weekly revenue hovering around $287 in late September. Downloads started strong at 48 in early July but experienced a decline, ending at 17 by the end of the quarter. Active users followed a similar trend, decreasing from 47 in early July to 27 at the close of September.
Weed Inc: Idle Tycoon by Metamoki Inc. saw its weekly revenue peak at $352 in mid-July, followed by a steady decline, stabilizing around $248 in late September. The number of downloads showed a downward trend, starting at 48 and dwindling to 19 by the quarter's end. Active users also decreased from 102 in early July to 53 by the end of September.
Hempire - Weed Growing Game from LBC Studios Inc. had its revenue fluctuate, starting at $161 and ending at $159, with a peak of $201 in early September. Downloads were minimal, with a slight uptick to 9 toward the end of the quarter. Active users decreased steadily from 65 in early July to 30 by the end of September.
Finally, Wiz Khalifa's Weed Farm, also from Metamoki Inc., recorded modest weekly revenue, peaking at $139 in early August. Downloads were low throughout the quarter, with a notable decline from 17 in early July to none by the end of September. Active users saw a drop from 33 in early July to 22 by the end of the quarter.
These insights, sourced from Sensor Tower, provide a snapshot of the cannabis game market in Norway, highlighting the competitive landscape and user engagement trends. For more detailed information and further analytics, visit Sensor Tower.